![]() ![]() Step 1: Download the Assets You Will Need (See Apple's site to see how the program works before registering for your free Apple Developer account.) That said, you will need a paid Developer account in order to put your app in the App Store. Apple allows you to deploy apps on a test device using an unpaid Apple Developer account. However, it should be noted that you don't need a paid Apple Developer account. Although Swift 3.2 will work on Xcode 9.2, I strongly recommend downloading the latest Xcode to stay up to date. Basically, the iPhone 6 S and up, the iPad Pro (9.7-inch, 10.5-inch, or 12.9-inch first-generation and second-generation), and the 2017 iPad or later. A device with iOS 11+ on an A9 or higher processor. ![]() We'll also be learning a little bit about SceneKit and how to customize certain 3D assets. In this tutorial, we'll be going over the methodology of mapping a 2D point (x, y) on our iPad or iPhone to a real-world 3D point (x, y, z) using the hitTest. ARKit, with the combination of Apple's high-level 3D rendering engine called SceneKit, offers intricate capabilities to easily simplify a bunch of the complex maneuvers that come with flying an airplane in 3D space.īy the end of this tutorial, you'll be able to have your 3D plane fly to specific locations in the augmented reality world by simply tapping on your iPad or iPhone. Pilot? Me? I Barely Even Know How Planes Work!ĭon't worry, you won't have to know anything about flying mechanics for this tutorial. ![]() Since then, I've worked on personal projects involving ARKit and have decided to share with you all some of what I've learned. I'm a huge fan of augmented reality and was very excited when I first found out about Apple's release of ARKit (in fact, I almost jumped out of my seat at WWDC when it was announced). My background is in software engineering, and I've been working on iOS apps for the past three years. Hello, budding augmented reality developers! My name is Ambuj, and I'll be introducing all of you Next Reality readers to the world ARKit, as I'm developing an ARKit 101 series on using ARKit to create augmented reality apps for iPad and iPhone. ![]()
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